Webkinz

[|Webkinz]
[|Webkinz Foundation] [|Webkinz News]
 * Resources:**


 * SWOT Analysis:**


 * Strengths:**
 * Kinzville Times exposes young kids to early journalism.
 * The W Tales is a constant source for early children fiction.
 * Webkinz can assist in teaching young children the early concepts of budgeting.
 * The W Shop provides an online source for short books to read.
 * The Webkinz Studio allows young students a chance to create their own online animated movies.
 * Employment office enriches visual learning, keyboarding skills, and math skills.
 * Dr. Quack's Corner focuses on health and healthy living.
 * The arcade area has games that improve skills in typing, math facts, language skills, spelling, and concentration.
 * Quizzy's Corner covers the areas of the Arts, Social Studies, Health, Math, Language Arts, and Science.
 * Teaches care for others because you must care for your pet.


 * Weaknesses:**
 * You have to buy a stuffed animal (pet) that usually ranges in price from $12-$18 to activate an account.
 * There is a push to buy more. (Example: The eye chart at Dr. Quacks mentions buying all the animals).
 * You have to buy one pet per year to keep the account activated.
 * Having just one pet per classroom would not be practical as the students are involved in creating an environment for the pet. There would be oo many hands in the pot.
 * Students need to be assigned specific tasks to complete/participate in. If let free reign, they will spend a lot of time on activities unrelated to learning goals in the classroom.


 * Opportunities:**
 * Quizzy's Corner is a good source for reviewing trivial facts in several content areas.
 * The "My Page" is an early experience for young students to participate in social networking.
 * Webkinz provides an early experience for young students to "keep" a budget.
 * Each class could adopt a "classroom pet".
 * Each reading group could adopt a classroom pet.


 * Threat:**
 * Some games are inclined to early gambling activities such as Bingo, Slot Machines, and Scratch-off Tickets.
 * Easy to spend time playing games and not on the more academic activities.


 * Lesson Plans:**
 * The Webkinz Studio could be utilized for K-3 students for creating plays or skits.
 * For students in K-3, they could use some of the arcade area as a reinforcer for math, typing, and language skills.