Class+Dojo+Management

=ClassDojo: Classroom Management= ClassDojo is an online classroom management tool that can provide parents immediate feedback throughout the day to monitor their student. Additionally, teachers can associate specific behaviors with each child in order to reach tiered interventions. All of this data can be generated quickly and provided to both parents and administrators in hopes to improve student behavior. Students can actively partake in their behavior and see the results of their actions very quickly, which can be very powerful.

=SWOT analysis=

Strengths:

 * This is a free classroom management tool.
 * It can be customized to meet the needs of the classroom and the teacher.
 * Parents can access their students information throughout the day to get realtime information.
 * Students can see their progress.
 * Reports can be generated daily, weekly, monthly and yearly to collect data, which can be very helpful for behavior interventions.
 * Can be run on a computer, smartphone or any other computer device.
 * Multiple classes can be created under one teacher.
 * Classes can be edited at any time, so when students come in later in the year or move, the class can be adjusted.
 * There is an attendance feature and a timer, which can be used for multiple purposes.
 * Images can be added for the avatars of students so they can be customized for class theme or even pictures.
 * Easy to use for teachers, students, and parents.
 * Introductory video for students when ClassDojo is introduced
 * Students can create their own avatar.
 * May also be utilized as a random selector tool to help educators effectively involve all students equally.

Weaknesses:

 * Parents and students without technology will not benefit as from this classroom management tool.
 * Makes student achievement public to all students, which can cause feelings of embarrassment or negative reactions towards others when points are taken away. (Should only be used for positive behavior or actions) (C. Pearl)

Opportunities:

 * Classroom goals can be set forth and achieved through analysis of data generated from the website (i.e.80% of the students met this behavior for 5 days)
 * Goals can be made for individual students for RtI behaviors
 * Students can be interactive in the decisions about behaviors and creation of the avatars, giving them ownership of what is positive behavior in the classroom
 * Allows teachers an easy way to keep track of student behavior. (Robinson, G)

**Threats**: No obvious threats were perceived at this time.
Ideas: Schoolwide challenges can be made based on points or awards earned by classes. Classes can create themed avatars. Utilizing a Dojo Points Wall can add a competitive edge to the program as students strive to earn as many Dojo points as possible to reach the highest point value on the Dojo Point Wall.